





01 Multi-Touch Game
MULTI-TOUCH: This project was part of an experience prototyping workshop that had us learn about open source options for multi-touch development.
We used a framework called TUIO along with OSCAR a gateway application that lets us develop in Flash AS3. The first step was to explore and discover meaningful ways to develop Multi-touch solutions. I was interested in gaming possibilities and decided to pursue it as a solution. Collaboration around a table surface was also a consideration when designing a multi-touch game.
02 Initial Research
INITIAL RESEARCH: The idea of table top finger games are nothing new. Sports like Soccer, hockey and football have finger analog versions that have been played by young and old for countless hours of enjoyment. I saw an opportunity for
03 Paper Prototyping
PAPER PROTOTYPING: When the soccer game concept was decided upon I quickly made some paper prototypes to test game dynamics and some quick usability issues that might arise. Paper prototypes are a fast way to mock up user interfaces with no coding required.
04 Design and Code for Mobile Platforms
MOBILE PLATFORM: Designing and coding for a mobile platform has it own set of design constraints. Usually the game play experience is personal but can also be collaborative or multi-playing. The screen real estate made the first version of the game a single player option but was good for testing game play and it physics dynamics.
05 Coding Flash AS3
FLASH AS3: Being able to develop the game using Flash AS3 was achieved by using OSC (open sound control) bridge to flash called Oscar which would then communicate with TUIO. This method let me leverage my existing knowledge of AS3 and implement it into a multi-touch gaming experience.
06 Final Game Design
FINAL GAME: The table top multi-touch version required graphic reformatting to a larger resolution size along with porting of various classes to created the table surface version. Here is a final video walkthrough of the process and my final solution.
